Exporter version: 2.93.5, Blender version: 3.3.1 ========= Conversion from Blender to Babylon.js ========= Scene settings used : Inline textures : false Material Type : PBR Positions Precision : 6 Normals Precision : 5 UVs Precision : 5 Vert Color Precision: 5 Mat Weight Precision: 5 Keep Z-up r-handed : no Texture directory : Y:\(4) Produktion-AMM\2023\CLOUDLAB\3 Done\Heidenreich Verpackung Battery Management\battery_management\assets\ processing env texture studio_256.env Python World class constructor completed processing begun of skeleton: battery_management, id: 0 processing begun of bone: Root, index: 0 processing begun of bone: Root_Box, index: 1 processing begun of bone: 1, index: 2 processing begun of bone: 11, index: 3 processing begun of bone: 111, index: 4 processing begun of bone: 1111, index: 5 processing begun of bone: 11111, index: 6 processing begun of bone: 111111, index: 7 processing begun of bone: 2, index: 8 processing begun of bone: 22, index: 9 processing begun of bone: 222, index: 10 processing begun of bone: 2222, index: 11 processing begun of bone: 22222, index: 12 processing begun of bone: 222222, index: 13 processing begun of bone: 3, index: 14 processing begun of bone: 33, index: 15 processing begun of bone: 333, index: 16 processing begun of bone: 3333, index: 17 processing begun of bone: 33333, index: 18 processing begun of bone: 333333, index: 19 processing begun of bone: 3333333, index: 20 processing begun of bone: 33333333, index: 21 processing begun of bone: 333333333, index: 22 processing begun of bone: 3333333333, index: 23 processing begun of bone: 33333333333, index: 24 processing begun of bone: 333333333333, index: 25 processing begun of bone: 3333333333333, index: 26 processing begun of bone: 33333333333333, index: 27 processing begun of bone: 333333333333333, index: 28 processing begun of bone: 4, index: 29 processing begun of bone: 44, index: 30 processing begun of bone: 444, index: 31 processing begun of bone: 4444, index: 32 processing begun of bone: 44444, index: 33 processing begun of bone: Root_Inlay, index: 34 processing begun of bone: Inlay_Klappe_Seite, index: 35 processing begun of bone: Inlay11, index: 36 processing begun of bone: Inlay111, index: 37 processing begun of bone: Inlay1111, index: 38 processing begun of bone: Inlay11111, index: 39 processing begun of bone: Inlay1111111, index: 40 processing begun of bone: Inlay111111111, index: 41 processing begun of bone: Inlay1111111111, index: 42 processing begun of bone: Inlay11111111111, index: 43 processing begun of bone: Inlay111111111111, index: 44 processing action battery_managementAction: in[0 - 300], out[0 - 300] processing begun of camera (ArcRotateCamera): Camera processing begun of node: Kamera-Ziel processing begun of mesh: Mesh_0.001 processing begun of material: Druckseite1 processing begun of material: Stanzseite processing begun of material: Seite processing begun of material: Druckseite2 processing texture Battery_Management_Front_1 texture type: diffuseTexture, mapped using: "UVMap" processing texture Battery_Management_Front_2 texture type: diffuseTexture, mapped using: "UVMap" processing begun of multimaterial: battery_management.Multimaterial#0 Custom split normals with tangents being used num positions : 9631 num normals : 9631 num tangents : 38524 num uvs : 19262 num uvs2 : 0 num colors : 0 num triangles : 6348 Skeleton stats: Total Influencers: 9631 Avg # of influencers per vertex: 1 Highest # of influencers observed: 1, num vertices with this: 9631 exported as 1 influencers num skeletonWeights and skeletonIndices: 38524 ========= Writing of JSON file started ========= writing mesh: Mesh_0.001 ========= Writing of JSON file completed ========= ========= end of processing ========= elapsed time: 0 min, 1.8746 secs