Exporter version: 2.93.5, Blender version: 3.3.1 ========= Conversion from Blender to Babylon.js ========= Scene settings used : Inline textures : false Material Type : PBR Positions Precision : 4 Normals Precision : 3 UVs Precision : 3 Vert Color Precision: 3 Mat Weight Precision: 2 Keep Z-up r-handed : no Texture directory : Y:\(4) Produktion-AMM\2023\CLOUDLAB\Masuri Sewatshirt\Masuri_Sweatshirt\assets\ Python World class constructor completed processing begun of mesh: Print-Area processing begun of material: Printarea processing texture sweatshirt_brust WARNING: Exception during copy: [Errno 2] No such file or directory: 'Y:\\(4) Produktion-AMM\\2023\\CLOUDLAB\\Masuri Sewatshirt\\..\\..\\..\\2022\\Cloudlab\\1 In Arbeit\\Masuri Sewatshirt\\Masuri_Sweatshirt\\assets\\sweatshirt_brust.png' texture type: diffuseTexture, mapped using: "UVMap" Custom split normals with tangents being used num positions : 9517 num normals : 9517 num tangents : 38068 num uvs : 19034 num uvs2 : 0 num colors : 0 num triangles : 18432 processing begun of mesh: Shirt.001 processing begun of material: Shirt Custom split normals with tangents being used num positions : 57008 num normals : 57008 num tangents : 228032 num uvs : 114016 num uvs2 : 0 num colors : 0 num triangles : 106268 processing begun of mesh: Kordel processing begun of material: Shirt registered as also a user of material: Shirt num positions : 282 num normals : 282 num tangents : 1128 num uvs : 0 num uvs2 : 0 num colors : 0 num triangles : 528 processing begun of node: Kamera-Ziel processing begun of camera (ArcRotateCamera): Camera ========= Writing of JSON file started ========= writing mesh: Print-Area writing mesh: Shirt.001 writing mesh: Kordel ========= Writing of JSON file completed ========= ========= end of processing ========= elapsed time: 0 min, 5.006 secs