Exporter version: 2.93.5, Blender version: 3.3.2 ========= Conversion from Blender to Babylon.js ========= Scene settings used : Inline textures : false Material Type : PBR Positions Precision : 4 Normals Precision : 3 UVs Precision : 3 Vert Color Precision: 3 Mat Weight Precision: 2 Keep Z-up r-handed : no Texture directory : Y:\(4) Produktion-AMM\2023\ELMA\Babylon Projekt\st Test\assets\ processing texture studio_small_02_4k Python World class constructor completed processing begun of camera (UniversalCamera): Camera WARNING: The following camera not visible in scene thus ignored: Camera.001 processing begun of mesh: Deckel processing begun of material: Edelstahl glatt processing begun of material: Plastik Blau processing texture Geb_rsteteOberfl_che_edited_ texture type: value not meaningful 2, mapped using: "UVMap" processing texture Plastik_1_ texture type: bumpTexture, mapped using: "UVMap" processing texture Interface texture type: diffuseTexture, mapped using: "UVMap" processing begun of multimaterial: st.Multimaterial#0 Custom split normals with tangents being used num positions : 9367 num normals : 9367 num tangents : 37468 num uvs : 18734 num uvs2 : 0 num colors : 0 num triangles : 11800 processing begun of mesh: Main processing begun of material: Edelstahl processing begun of material: Plastik Blau processing begun of material: Plastik Weiß processing begun of material: Lampe processing begun of material: Edelstahl glatt processing begun of material: Plastik Rot processing begun of material: Plastik Schwarz processing begun of material: Sticker Weiß processing begun of material: Sticker Schwarz processing begun of material: Sticker Gelb processing begun of material: Sticker processing texture Blech__norm_ texture type: bumpTexture, mapped using: "UVMap" registered as also a user of material: Plastik Blau registered as also a user of material: Edelstahl glatt processing texture Plastik texture type: bumpTexture, mapped using: "UVMap" processing texture Scratches_norm_ texture type: bumpTexture, mapped using: "UVMap" processing texture Sticker texture type: diffuseTexture, mapped using: "UVMap" processing begun of multimaterial: st.Multimaterial#1 Custom split normals with tangents being used num positions : 377631 num normals : 377631 num tangents : 1510524 num uvs : 755262 num uvs2 : 0 num colors : 0 num triangles : 360312 WARNING: # of 0 area faces found: 8 ========= Writing of JSON file started ========= writing mesh: Deckel writing mesh: Main ========= Writing of JSON file completed ========= ========= end of processing ========= elapsed time: 0 min, 41.8019 secs